Still work in progress (texturing stage).
This is a personal project where I wanted to push forward my modelling and texturing skills. I created an AAA game ready hero vehicle while being as accurate as possible to real world reference and pushing polycount and texture size to the minimum.
It consists of a set 1x4k (hull) + 3x2K textures (props and details), in which I am still working.
Thanks to Ruben Arema, Natalia Galantseva and Patrik Jonas for their feedbacks.