My goal was to create a seamless non-destructive workflow from blocking to final render. From tiniest pieces like stones till huge parts like cave walls. It is possible to rework on the look and/or create new variations within minutes.
To make the renders seen here, I just spend a few minutes tweaking controls till I found a composition I like, then press render. And that was it. So an endless variety of looks and compositions can be generated instantly.
As a result, it is 100% procedurally generated and tweakeable, including geo, materials and textures.
I achieved to create a seamless non-destructive workflow from blocking to final render. From tiniest pieces like stones till huge parts like cave walls.
To make the renders I used Arnold Renderer demo.
If you are moving beyond this point you are either a procedural nerd or a dead man/woman 😉
This is a pretty technical project, so If you wanna see things being created magically through sliders, just stick to the rendered images or skip along the video. It is a personal project I did for practicing purposes, everything is wrapped around the idea of a theorical brief for a movie shot design tool.
Hope you enjoy it!