This is just a collection of early, technically-poor tests for testing data marshalling between Houdini and Unreal Engine 4
I got inspired by a tutorial created by Varomix and decided to create my own version.
An early test for blocking buildings.
Early test on curve data marshalling between Unreal Engine 4 and Houdini
Early test on scattering Unreal Actors through Houdini
Early test on creating pipes or ropes inside Unreal through Houdini