Procedural Content for Games with Houdini and Unreal Engine 4 (UE4)

September 3, 2020 -

Procedural asset creation tests inside Unreal Engine 4 (UE4) with Houdini

This is just a collection of early, technically-poor tests for testing data marshalling between Houdini and Unreal Engine 4

Procedural Fences

I got inspired by a tutorial created by Varomix and decided to create my own version.

Procedural Building inside UE4

An early test for blocking buildings.

Procedural chain inside UE4

Early test on curve data marshalling between Unreal Engine 4 and Houdini

Procedural scattering inside UE4

Early test on scattering Unreal Actors through Houdini

Procedural Ropes inside UE4

Early test on creating pipes or ropes inside Unreal through Houdini

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