Procedural Level Design with Houdini

September 8, 2020 -

Procedural Level Design

The goal was to create a tool that tries to help level designers to prototype layouts which might have intrincated connections while keeping design/artistic control. The tool expects a curve as input, which can be post-processed, and based on it, the layout is created.
Basic entities are rooms, main route and alternative paths.
So everything is wrapped around the idea of a theorical brief for a dungeon game design tool.
Hope you enjoy it!

Procedural Level Design Technical Breakdown

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