How does this work?
Drop me a line explaining what you need. You might add some sketches, youtube link or other non-sensitive stuff at this point. The purpose here is quickly evaluate whether I can help you. You can ask for tools, procedural modeling or both. Contact form here.
- Provide me with a briefing that states art and technical specs for your project, including support stuff like videos and images.
- A well-thought written document stating what is your challenge is recommended option but, we can also arrange a video call to gather that data.
- You can share that info with me through the platform of your choice: direct link, Google Drive, WeTransfer, Dropbox, etc.
- I will focus on your need and will determine if it is doable. Will provide you with alternatives if not (bare in mind that developing some tools or creating some 3D art might need a core team of Houdini experts working together).
- Then, I will create a budget and a development roadmap and will answer all questions you might have. If we have a deal, 30% of the budget must be paid before adressing development stage.
- Then, a watermarked prototype of the tool will be delivered to you as soon as possible (“.hda” or “.hdalc” file) according to the roadmap. If you asked for procedural modeling instead, will output 3D content in format of your choice: .hip, .obj, .fbx, .abc, etc.
- From this point onwards I will iterate over the tool/3d output based on your feedback and will create bi-weekly invoices (if my collaboration extends beyond two weeks).
- For short-term assignments (equal or less than two weeks) the remainer, 70% of the budget, must be paid before release stage.
In case you asked for a tool, you will receive:
- Either “.hda” or “.hdalc” file Sidefx designed the workflow so that tools are license-aware. That means that a big company (>100k$/year) needs a studio Houdini Engine license to run the tool, whilst a indie studio (<100k$/year) benefits from indie Houdini Engine license, therefore, tools must be created accordingly.
- Instructions: PDF document explaining what the target of the tool is, how to use it and case examples.
- Videos: Explanatory videos explaining how to use the tools.
In case you asked for procedural modeling, you will receive:
- 3d content in format of your choice: .hip, .obj, .abc, .fbx, .abc
- All its related data: caches, textures, ztools, reference images, etc.
- Renders according to what is delivered. For instance, for a procedural sculpt, you will receive shots from different angles. If its got UVs, you will also receive an image of the UV layout. If you asked for a lot of tree variations, you will receive a gallery-like image.
The goal is you to be able to quickly check what is this asset/scene made of.